Bloom: Third Time’s a Charm?

Screen Shot 2013-12-09 at 7.06.02 PMI kind of can’t wait for Davidgaames to do a breakdown when Bloom ends up being a really shitty game. I saw their project pop up on the “Popular” screen at some point and ended up watching the video. As I was watching, I noticed that they’d already created two other projects. Oh wait, they are both Bloom. The first iteration┬áraised $6000 of the $150,000 goal and was canceled. The second raised $34,000 of a DEEPLY discounted $50,000 goal. The third and final version has successfully funded its even further discounted $40,000 goal.

If you’re a real masochist, you might try watching all 5:58 of the pitch video for the first iteration. That’s basically the equivalent of a 3-hour feature film, and a really shitty “artsy” film that’s super slow and makes you want to have cyborg eyes that you can manually turn off.

And the game footage all looks super yawn-worthy. Basically there are really obvious-looking 3D models bouncing around on high-res background images that all feel really narrow. The footage alone makes this game look like one I have no interest in playing.

That’s all the time I’m willing to spend on this. As I said, I hope David digs deeper and follows them a little longer, because I’m pretty confident there will be 2300+ disappointed backers.

 

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